Please use this identifier to cite or link to this item: http://hdl.handle.net/11434/334
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dc.contributor.authorWilliams, Gavin-
dc.contributor.otherMumford, N.-
dc.contributor.otherDuckworth, J.-
dc.contributor.otherThomas, P.-
dc.contributor.otherShum, D.-
dc.contributor.otherWilson, P.-
dc.date2012-
dc.date.accessioned2015-08-28T04:34:09Z-
dc.date.available2015-08-28T04:34:09Z-
dc.date.issued2012-02-
dc.identifier.citationBrain Injury 2012;26(2):166-76.en_US
dc.identifier.issn0269-9052en_US
dc.identifier.issn1362-301Xen_US
dc.identifier.urihttp://hdl.handle.net/11434/334-
dc.description.abstractAIM: The aim of this study was to assess the efficacy of the Elements virtual reality (VR) system for rehabilitation of upper-limb function in patients with traumatic brain injury (TBI). METHODS: Using a within-group design, patients were tested three times, each 4 weeks apart: Pre-intervention 1 and 2 and Post-intervention. During intervention, participants received 12 1-hour training sessions over 4 weeks in addition to their usual care. Five males and four females aged 18-48 years with severe TBI were recruited. The Elements system consisted of a 100-cm tabletop LCD, camera tracking system, tangible user interfaces (i.e. graspable objects of basic shape) and software. The system provided two modes of interaction with augmented feedback: goal-directed and exploratory. Upper-limb performance was assessed using system-rated measures (movement speed, accuracy and efficiency) and standardized tests. RESULTS: Planned comparisons revealed little change in performance over the pre-test period apart from an increase in movement speed. There were significant training effects, with large effect sizes on all measures except the nuts-and-bolts task. CONCLUSIONS: These preliminary findings support the results of an early case study of the Elements system, further demonstrating that VR training is a viable adjunct to conventional physical therapy in facilitating motor learning in patients with TBI.en_US
dc.publisherInforma Healthcareen_US
dc.subjectRehabilitationen_US
dc.subjectRecovery of Functionen_US
dc.subjectDisability Evaluationen_US
dc.subjectBrain Injuriesen_US
dc.subjectInjuries, Brainen_US
dc.subjectTrauma, Brainen_US
dc.subjectTraumatic Brain Injuryen_US
dc.subjectTBIen_US
dc.subjectElementsen_US
dc.subjectMovementen_US
dc.subjectMotionen_US
dc.subjectControlen_US
dc.subjectUpper Limben_US
dc.subjectUpper Extremityen_US
dc.subjectExtremity, Upperen_US
dc.subjectLearningen_US
dc.subjectVirtual Reality Therapyen_US
dc.subjectFeedbacken_US
dc.subjectPhysiotherapy Department, Epworth Healthcare, Melbourne, Australiaen_US
dc.titleUpper-limb virtual rehabilitation for traumatic brain injury: a preliminary within-group evaluation of the Elements System.en_US
dc.typeJournal Articleen_US
dc.identifier.doi10.3109/02699052.2011.648706.en_US
dc.identifier.journaltitleBrain Injuryen_US
dc.description.pubmedurihttp://www.ncbi.nlm.nih.gov/pubmed/22360522en_US
dc.description.affiliatesDiscipline of Psychology, RMIT University, Melbourne, Australiaen_US
dc.description.affiliatesSchool of Media and Communication, RMIT University, Melbourne, Australiaen_US
dc.description.affiliatesSchool of Education and Professional Studies, Griffith Health Institute, Griffith University, Brisbane, Australiaen_US
dc.description.affiliatesBehavioural Basis of Health Program, Griffith Health Institute, Griffith University, Brisbane, Australiaen_US
dc.description.affiliatesSchool of Psychology, Griffith Health Institute, Griffith University, Brisbane, Australiaen_US
dc.description.affiliatesSchool of Psychology, Australian Catholic University, Melbourne, Australiaen_US
dc.type.studyortrialProspective Cohort Studyen_US
dc.type.contenttypeTexten_US
Appears in Collections:Neurosciences
Rehabilitation

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